AMANDA YOUNG
AGE mid-to-late 30s
MONSTER Faerie
AFFILIATION Fog God (Priest)
OCCUPATION Head of the God Research Department at Liewen Labs.
RESIDENCE A condemned/abandoned apartment building in Bavan + her mansion in the Fog God's Dyster.
APPLICATION Here.
KILLS [ 1, 2]
DEATHS [ 1, 2, 3, 4]
ART
REFERENCE SHEET
by UsagiSquared [ ✖ ]
NORMAL FORM
lineart/inks by simpledog, color by me [ ✖ ]
FOG FORM
by Pan [ ✖ ]
ITEM
Description [ ✖ ]
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The appearance and functionality of each of Amanda's forms are outlined here.
NORMAL FORM
- SKIN The front of her body, and the inner sides of her arms, retain normal human appearance. Her back and the outer sides of her arms (as well as all of her skin below the hips) take on the back coloration and pattern of a particularly blue emerald cicada; the skin of her entire back turns into a tough carapace-like skin of sorts, which turns completely into a carapace at the point which her wings emerge. In addition, the sides of her face closest to her hairline and fading out at the cheekbones, as well as her forehead right up against the hairline and her whole scalp (the lattermost being covered by her hair) are also the same mottled blue-green color.
- WINGS The wings of an emerald cicada, just sized up. The wing stripes that would normally be orange-red on this cicada's wings are blood-red instead.
- EYES Her irises are now light purple in color.
- HAIR Same as it ever was.
- ANTENNAE Thin antennae similar to a moth's. Same blood red color as the accents on her wings.
- BUILD Thin/fit and between 5'2" and 5'3" tall, minus her new faerie appendages.
- EARS Ears now come to a point.
- NAILS Thin, translucent, claw-like fingernails. Toenails are unaffected by the change.
- EXTRA ARMS Two extra pairs of arms that are longer and thinner than her normal arms, and more outright insectile. Each hand has 4 fingers and a thumb, like any normal human hand (except the digits are longer), but the joints in the arm and hand are exoskeletal, and the arms/hands themselves are made up of chitin, and are slightly mantis-like.
- EXTRA MOUTHS One small, sharp-toothed mouth is set in each inner wrist of her normal, original arms. Their orientation is perpendicular to her fingers, also referred to as "across the street."
TRAVEL FORM
- IN ITS ENTIRETY A particularly blue emerald cicada of average size, with black-and-red wings and little red antennae. That's it!
FOG FORM
- SKIN Cicada coloration covers entirety of skin.
- WINGS Red lines on wings now look like dripping blood.
- EYES Bigger and spaced further apart than in her normal form. Every part of her eyes is purple: sclerae, iris, and pupil, going from the lightest to the darkest shades in that order. Her irises are shaped like gears and appear to be constantly spinning.
- HAIR Same as normal.
- ANTENNAE Longer and typically swept backwards. They reach her mid-back. The hairs are also longer and thicker than normal.
- BUILD Constantly hunched over. All of her limbs (six arms, two legs) are disproportionately long. Hunched, she stands at roughly 7 feet tall. Her extra mouths are unchanged from normal form.
- EARS Much longer and pointer than usual.
- NAILS Much longer and sharper than in her normal form.
- MOUTH Mouth is split up the sides; jaw hangs wide open, dislocated, lopsided, and useless. Lower jaw is nearly detached. Protruding from her gaping, ruined mouth are the upper & lower mouth pieces of the reverse bear trap. These can open and close as if they were normal jaws, but she doesn't need to move them to speak, and they normally remain closed together.
- SPINES Rows of long, metallic-looking needles protrude from sides of lower arms and calves. Each limb has two rows of spines.
POWERS |
- FLIGHT Wings are flight-capable.
- ANTENNAE USES Antennae can be used to sense nearby vibrations, as well as help to keep her balance during flight.
- FAERIE RINGS Amanda can create rings of mushrooms on the ground, each of which can transport both Amanda and others to any one of the other rings. Only
three eight (thanks to Mana) rings can be active at once, but she gets to choose which will vanish. She must be present in order for anyone else to use her rings. Her rings are constructed of bleeding tooth fungus.
- SHRINKING Amanda can now shrink down to as small as one inch tall. The smaller she gets, the more vulnerable she'll be; however, her speed also increases as she shrinks, which makes catching her nearly impossible.
- FAERIE DUST Can create fairie dust from her hands. Dust spells can be used only once per day; options consist of giving a human amnesia for the duration of an hour, or transforming a human into a harmless insect for an hour. Her faerie dust takes the appearance of powdered rust.
- HYPNOSIS Temporary hypnosis of humans. Hypnosis must be broken before she can feed on their energy.
- FEEDING Feeding on humans can be accomplished in one of two ways: either luring humans into her faerie rings, where she can sap them of their energy; or using the extra mouths on her wrists to devour living human flesh.
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WEAKNESSES |
- HUNGER Needs to feed on human energy once a week. This can be accomplished by through either of the two feeding methods described in the previous section. Going without feeding leads to a loss of self-control and increases the likelihood that she'll simply snap and rampage.
- AVERSION TO LYING Upon telling a lie, Amanda develops sudden, crippling cluster headaches. She must now find ways to twist the truth, such as using vague descriptors or metaphors, instead of outright lying. She's capable of employing sarcasm and hyperbole without setting off headaches, but only if she makes her usage of them perfectly clear.
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OTHER CHANGES |
- WHEN THEY CRY She's now capable of buzzing "cicada song."
- TRAIT Information goes here.
- TRAIT Information goes here.
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GOD BOONS |
Amanda is a follower of the Fog God. She's currently a priestess.
- FIRST POWER "Survival drive." Amanda can force others to enter a fight-or-flight mode in which the goal of survival overrides their rational thought process.
- SECOND POWER True ventriloquism. She can "throw" her voice so that it comes from someplace other than the space she's actually occupying. Max radius is 15 feet away from her body.
- THIRD POWER Literal (finger)nail bombs. She can detach her fingernails at will and use them as remotely-detonated mini explosives. Removed nails would regrow over the course of a day, but both the removal (despite coming off fairly easily) and regrowth would cause her pain.
- NICTITATING NIGHT VISION Due to being a Fog follower during the "Nightfall" event, Amanda has been granted a set of transparent purple nictitating membranes, one for each eye. While in use, these membranes will act like a set of organic, built-in night vision goggles, allowing her to see in the dark. Instead of showing her surroundings in shades of light green the way goggles do, she'll see things in shades of light purple. Using these membranes in conditions where light is already sufficient will cause pain and disorientation.
- RESURRECTION Instant resurrection in Dyster after being killed.
- IMMORTALITY Amanda can only be killed through destruction of her heart or brain.
- MINOR BODY MODIFICATION An extra set of vocal cords, with which she can alter her voice to sound like a very close (but not 100% accurate) approximation of the frightening "Jigsaw" voice used in game recordings.
- MAJOR BODY MODIFICATION One row of thin needle spines down the back of each lower arm. These can be folded flat against her arms while not in use.
- ADVANCED FORM Amanda possesses a more powerful fog form, which includes mass amounts of needles protruding from her skin and additional metal elements bolted to her body.
- INCREASED FOG FEROCITY While in her fog form, Amanda experiences increased strength and ferocity and lowered inhibitions.
- HUNGER INSTINCT Instinctive knowledge of how many days she has left before her hunger kicks in.
- SECONDARY OUTPOST A house in Dyster with all dwelling perks.
- EXTENSION OF PROTECTION Amanda can extend the protection and resurrection elements of Dyster to one neutral character of her choosing. Currently, she hasn't chosen anyone to receive this benefit.
- FOGGY CAPE As a priest, Amanda possesses a gray cape resembling the Fog God's hair. Its hem and collar are frayed; when the wind blows through the cape it almost seems like parts of the fray trail off with it, as though it's made of fog itself. Unlike normal fog, this cape is warm. AS OF NOVEMBER 2023, her personal cape is fitted like her Jigsaw robe once was: hooded, long enough to reach almost to her ankles, slit up the front and back for ease of movement, and long-sleeved (with enough sleeves for all six of her arms!).
- VOICE OF LEGION When Amanda speaks, her voice has a whisper behind it.
- FOG COMMAND Amanda can command the fog. This includes bringing it forth when there is none and manipulating it around herself. While within this fog, monsters that face sun- and light-based disadvantages find these disadvantages annulled. In addition, while in this fog Amanda can transform into her own fog form at will.
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MEMORY LOSS
- Upon her third death in Ryslig, Amanda has lost all memories of fellow Jigsaw apprentice Mark Hoffman. This includes his involvement in her life, all situations he brought about through his own actions or those centered around him (examples: his blackmail letter to her, his assistance in setting up the nerve gas house, Detective Rigg's test, etc.), and his very existence itself.
- Upon her fourth death, Amanda has lost all memories of Gideon Kramer's existence. This extends, of course, to Jill's pregnancy, as well as the miscarriage and Amanda's role in causing it. She will now only associate the name "Gideon" with the abandoned meat packing plant she and John turned into their final base of operations.